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Releases: socialgorithm/ultimate-ttt

v6.1.0

01 Aug 17:46

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  • Add Double Elimination mode
  • Support kicking/banning players
  • Support per-move timeouts

v6.0.0

25 Jul 14:13

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Major overhaul of the server! This release introduces custom games 😄

This means that a server can now stay online and host multiple tournaments at once. To achieve this it introduces the concept of a "Lobby", which is a namespace within the socket channel that players can join.

A lobby is managed from the web GUI, where any user can create a new lobby, share the URL with other players, connect uabc algorithms to it, and trigger the start of a new tournament.

From this release on, the major versions of uabc and ultimate-ttt-web will be coordinated, and will only be compatible if they match.

v5.0.0

29 May 13:18

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  • Add tournament mode
  • Add initial tests
  • Refactor code base to improve future expansions of the game server

v4.0.0

22 May 14:56

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Add TypeScript support and update to latest dependencies

Removes local mode

v2.1.0

06 Mar 11:20

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Introducing game state broadcasting, to enable web clients to integrate with the server and display live game information.

v1.0.0

31 Jan 15:26

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improve test coverage, readme, and client reliability