Releases: software-mansion/byegl
Releases 路 software-mansion/byegl
Release list
v0.2.6
What's Changed
- docs: FPS comparison between the ground truth and ByeGL by @iwoplaza in #31
- docs: Ray marching SDF example by @iwoplaza in #33
- feat: Reporting created contexts if BYEGL_INSPECT is defined (and createContext API) by @iwoplaza in #34
- docs: byegl.createContext API by @iwoplaza in #35
Full Changelog: v0.2.5...v0.2.6
v0.2.5
What's Changed
- Publish the working Three.js example by @reczkok in #23
- chore: Bump shaderkit to 0.7.0, fix canvas glitches between examples by @iwoplaza in #24
- feat: Support for
constdeclarations, array parameters and gl_FrontFacing by @iwoplaza in #25 - feat: modf support by @iwoplaza in #26
- feat: Support for 'out' and 'inout' params by @iwoplaza in #27
- feat: Vector comparison, texture() support and safer select() by @iwoplaza in #28
- feat: Packed uniforms by @iwoplaza in #29
- docs: 'Three.js: geometries' example by @iwoplaza in #30
Full Changelog: v0.2.3...v0.2.5
v0.2.3
What's Changed
- feat: gl.createVertexArray() by @iwoplaza in #19
- feat: Vertex Array Objects by @iwoplaza in #20
- dev: Move from
mkcerttobasic-ssland create dev:host script by @reczkok in #21 - impr: Expand the API to make Three.js example working by @reczkok in #22
New Contributors
Full Changelog: v0.2.2...v0.2.3
v0.2.2
v0.2.1
v0.2.0
What's Changed
- chore: Tests in CI by @iwoplaza in #9
- Pack vertex attributes into input struct for vertex entry. by @Bahdmanbabzo in #12
- feat: byegl.isIntercepted(gl) by @iwoplaza in #16
New Contributors
- @Bahdmanbabzo made their first contribution in #12
Full Changelog: v0.1.1...v0.2.0
v0.1.1
v0.1.0
First official release of byegl!
Documentation can be found on the website:
https://software-mansion-labs.github.io/byegl/
Full Changelog: https://github.com/software-mansion-labs/byegl/commits/v0.1.0