[General] Support reduced motion/animation scale for button animations#4197
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Pull request overview
This PR updates the native gesture-handler-backed button animations to respect system motion/animation scaling settings, so press-in/press-out feedback doesn’t animate when users have reduced-motion enabled (iOS/macOS) or animation duration scale set to 0 (Android).
Changes:
- iOS/macOS: Added a reduce-motion check and collapses animation durations/delays to zero when enabled.
- Android: Reads the system animator duration scale and uses it to (a) decide when to snap instead of animating and (b) align the scheduled press-out timing with scaled animator completion.
Reviewed changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 2 comments.
| File | Description |
|---|---|
| packages/react-native-gesture-handler/apple/RNGestureHandlerButton.mm | Adds shouldReduceMotion() and forces button press animations/delays to run instantly when Reduce Motion is enabled. |
| packages/react-native-gesture-handler/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerButtonViewManager.kt | Incorporates Android animator duration scale into “snap vs animate” decision and press-out scheduling. |
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m-bert
approved these changes
May 26, 2026
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Description
Updates the native button component to respect
prefers-reduced-motion: reduceon webfor the animation its running
Test plan
Tested on the existing
TouchableexamplesScreen.Recording.2026-05-26.at.14.22.25.mov
Simulator.Screen.Recording.-.iPhone.17.Pro.-.2026-05-26.at.14.23.09.mov
Web:
Screen.Recording.2026-05-26.at.15.06.32.mov