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1.3 Game Story Overview

ChoiGarden21 edited this page Dec 7, 2025 · 18 revisions

Game Story Overview (with GamePlay Demo video)

Level 1 - Contact

2025-12-06.234317.mp4
  • In Stage 1, enemies move diagonally at a slow pace, introducing the basic movement pattern of the game. A special enemy appears at the top of the screen. Defeating it grants bonus score and coins, but it is optional and not required for stage progression.

  • The player uses a combination of the Charging Skill and the Teleport Skill to defeat enemies. When an enemy is destroyed, there is a chance for various items to drop, such as Sub Ship, Bomb Bullet, Heal, Shield, Time Stop, and Coin items.

  • At the end of each stage, the player enters the shop, where coins earned during gameplay can be used to upgrade abilities. This overall gameplay loop remains consistent across all stages.

Level 2 — Ambush

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  • In Stage 2, enemies move using the Side Loop formation, circling from the sides of the screen. When the player obtains a Shield item, a visual shield effect appears around the ship.

Level 3 — Nebula

test_level3.mp4
  • In Stage 3, enemies use the Cross Loop movement pattern. After all regular enemies are defeated, Omega Boss appears, using different attack patterns depending on its remaining health. Omega Boss frequently uses Spread Shot, and the player can evade these attacks using the Teleport skill.

Level 4 — The Fleet

4.mp4
  • Stage 4 combines two enemy patterns: Side Loop and Cross Loop, appearing simultaneously.

  • After defeating all enemies, Gamma Boss spawns. During the boss fight, bullet rain falls across the map, and bomb areas appear intermittently as map hazards. Gamma Boss performs Dash Attacks and Time Gap laser attacks, requiring precise movement and timing.

Level 5 — Labyrinth

5.mp4
  • Stage 5 features enemies moving in a Vertical Loop pattern. When the player takes damage, a hit effect is displayed. If the player obtains the Sub Ship item, a companion unit appears beside the ship to assist in combat.

Level 6 — Swarm

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  • At the start of Stage 6, the player receives a bonus life. Enemies use both Vertical and Side Loop movement patterns.

  • When the player collects a Time Stop item, all enemies temporarily freeze.

  • After clearing the stage, Zeta Boss appears, using powerful attacks such as Apocalypse Attack and Blackhole, along with homing projectiles as part of the map pattern.

Level 7 — Omega

7.mp4
  • In Stage 7, enemies use a mixture of Side Loop and Cross movement patterns.

  • Once all enemies are defeated, the Final Boss appears. The Final Boss uses every attack pattern from previous bosses in random order and additionally performs a Spawn Mob Pattern, summoning extra enemies.

  • Players often rely on the Origin Skill to deal damage while avoiding the boss’s deadly attacks.