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1.3 Game Story Overview
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In Stage 1, enemies move diagonally at a slow pace, introducing the basic movement pattern of the game. A special enemy appears at the top of the screen. Defeating it grants bonus score and coins, but it is optional and not required for stage progression.
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The player uses a combination of the Charging Skill and the Teleport Skill to defeat enemies. When an enemy is destroyed, there is a chance for various items to drop, such as Sub Ship, Bomb Bullet, Heal, Shield, Time Stop, and Coin items.
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At the end of each stage, the player enters the shop, where coins earned during gameplay can be used to upgrade abilities. This overall gameplay loop remains consistent across all stages.
Level 2 — Ambush
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Level 3 — Nebula
test_level3.mp4
Level 4 — The Fleet
4.mp4
Level 5 — Labyrinth
5.mp4
Level 6 — Swarm
6.mp4
Level 7 — Omega