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A max rectangle 2d bin packer npm-module for packing glyphs or images into multiple sprite-sheet/atlas

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icon Max Rects Packer

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A max rectangle 2D bin packing algorithm for packing glyphs or images into multiple sprite sheets or atlases. Minimalist, with no runtime dependency.

It differs from most packing libraries by what it optimizes: instead of creating one output image of minimum size, it aims for a small number of images under a maximum size. That avoids the single massive image that is not browser-friendly, and suits WebGL games where the GPU benefits from sprite sheets close to power-of-two sizes.

It is an evolved version of Multi-Bin-Packer that keeps the same interfaces and method names, so migrating usually means changing the import.

Install

npm install maxrects-packer --save

Usage

import { MaxRectsPacker } from "maxrects-packer";

const options = {
    smart: true,          // grow bins to the smallest size that fits
    pot: true,            // round grown bins up to a power of two
    square: false,
    allowRotation: true,
    border: 5
};
const packer = new MaxRectsPacker(1024, 1024, 2, options); // width, height, padding, options

const input = [
    { width: 600, height: 20, name: "tree" },                 // any object with width and height
    { width: 600, height: 20, name: "flower" },
    { width: 2000, height: 2000, name: "oversized background" }, // gets a bin of its own
    { width: 1000, height: 1000, name: "background", color: 0x000000ff },
    { width: 1000, height: 1000, name: "overlay" }
];

packer.addArray(input);        // sorts the input, then packs
packer.next();                 // stop adding to the bins that exist
packer.addArray([{ width: 256, height: 256, name: "late sprite" }]);   // fills bins created from here on

packer.bins.forEach((bin) => console.log(bin.width, bin.height, bin.rects));

const saved = packer.save();   // free space only, for reuse in a later run
const next = new MaxRectsPacker(1024, 1024, 2, options);
next.load(saved);
next.addArray([{ width: 256, height: 256, name: "after the reload" }]);   // only the rects that are new

addArray() writes x, y and rot onto the objects you pass in, so bin.rects holds your objects with their placement added. Packing is a heuristic — it does not promise the fewest possible bins.

CommonJS works too: const { MaxRectsPacker } = require("maxrects-packer");

Documentation

The full guide, the API reference generated from the source and the contributor documentation live at soimy.github.io/maxrects-packer:

  • User guide — options, packing, rotation and tags, repacking, persistence and the troubleshooting page with the sharp edges.
  • API reference — every exported class, interface and enum, with JSDoc.
  • Contributing — development setup, testing, architecture, behaviour contracts and compatibility.

Contributors should read CONTRIBUTING.md; AI agents should read AGENTS.md. Release history is in CHANGELOG.md.

Development

npm ci --include=dev   # --include=dev matters when NODE_ENV=production is set
npm test               # clean build + vitest suite
npm run cover          # coverage
npm run docs:build     # this documentation site

See docs/contributor/development.md for the full script list, the Toolchain (rollup + TypeScript 6/7 side by side, vitest, oxlint/oxfmt) and the worktree workflow.

License

MIT

About

A max rectangle 2d bin packer npm-module for packing glyphs or images into multiple sprite-sheet/atlas

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5 watching

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