Refactor windows lib functions#58
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Moved os-specific functions that the game uses to OpenSHC/OS instead of leaving them out of the repo. This allows us to get 100% match and avoid crashes due to mixing statically linked CRT in the original exe and in the OpenSHC dll.
REIMPLEMENTED_CRTis set to 0 in CMakeLists.txt for the OpenSHC dll target. This should be set to 1 if all OS functions are reimplemented (or stubbed) and testing is required.We can either use
// STUBor// FUNCTIONfor any OS function depending on whether we want to ignore reimplementation accuracy of the static lib function (preferred), or whether we want to actually track reimplementation progress of the lib function (can be used if static lib functions turn out to be linker/compiler generated in a custom fashion for the original binary)