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Chris edited this page Jun 16, 2026 · 1 revision

RAW is one of the archive formats in the GTA series that contains audio files.

It is used in the PSP and PS2 versions of GTA Vice City Stories and GTA Liberty City Stories.

Its variations and possible operations are described below.

Contents

  1. Extracting sounds from *.raw, hex method
  2. RAW contents in GTA LCS
    1. SET0 directory
    2. SET1 directory
    3. SET2 directory
    4. SET3 directory
    5. SET4 directory
    6. SET5 directory
    7. SET6 directory
  3. RAW contents in GTA VCS
    1. SET0 directory

Extracting sounds from *.raw, hex method

In this case, the *.raw archive is a sequence of sounds in *.vag format.

The sounds can be extracted with a hex editor and converted through MF Audio.

Example of extracting sound from a GTA VCS RAW file with a hex editor and MF Audio:

  1. Suppose I want to find Phil's line from the mission Cholo Victory, spoken before crashing into the wall.

  2. Go to the \AUDIO\SET6\ folder and open SFX67_PSP.RAW in a hex editor.

  3. This phrase is named PHIA1AA, so search for it with Ctrl+F as an ASCII string.

  4. Move a little higher and find the VAG signature.

  5. Select the contents starting from the first character of the VAG signature up to the next VAG signature.

  6. Save the selected data as a file with any name.

  7. Close the hex editor and start MF Audio.

  8. Open the file you just saved. If everything was done correctly, clicking Play will play the sound. In this case, the line is:

Let's go! YEEE-HAAAR!
  1. Select the needed file format, for example WAV.

  2. Use Save As to save it with any name, then click Process. Done.

RAW contents in GTA LCS

This section describes the contents of RAW files in GTA Liberty City Stories.

SET0 directory

SFX1_PS - empty file
SFX2_PS - dialogue lines, character voices
SFX3_PS - car engine
SFX4_PS - car engine
SFX5_PS - car engine
SFX6_PS - car engine
SFX7_PS - car engine
SFX8_PS - car engine
SFX9_PS - car engine

SET1 directory

Vehicle sounds.

SET2 directory

SFX20_PS - car engine
SFX21_PS - dirt bike engine
SFX22_PS - dirt bike engine
SFX23_PS - fast motorcycle engine
SFX24_PS - empty file
SFX25_PS - empty file
SFX26_PS - empty file
SFX27_PS - empty file
SFX28_PS - empty file
SFX29_PS - empty file

SET3 directory

SFX30_PS - aircraft sounds, such as planes and helicopters
SFX31_PS - empty file
SFX32_PS - empty file
SFX33_PS - empty file
SFX34_PS - empty file
SFX35_PS - empty file
SFX36_PS - empty file
SFX37_PS - empty file
SFX38_PS - empty file
SFX39_PS - empty file

SET4 directory

SFX40_PS - alarm sound
SFX41_PS - snoring

SET5 directory

SFX57_PS - music played in the club
SFX58_PS - music played in the club
SFX59_PS - music played in the club

SET6 directory

SFX60_PS - music played in the club
SFX61_PS - footsteps on grass
SFX62_PS - footsteps on grass
SFX63_PS - footsteps on a wooden surface
SFX64_PS - footsteps on metal
SFX65_PS - footsteps in water
SFX66_PS - footsteps on sand

RAW contents in GTA VCS

This section describes the contents of RAW files in GTA Vice City Stories.

This part of the article is unfinished. You can help the project by correcting and expanding it.

SET0 directory

SFX0_PSP - contains weapon sounds

SFX1_PSP - empty file.
           If viewed in a hex editor, the sound Empty.wav can be seen,
           meaning this is an empty file.

SFX2_PSP - unanalyzed file.
           Contains Vic's dialogue lines.

SFX3_PSP - menu sounds

SFX4_PSP - vehicle sounds

SFX5_PSP - vehicle sounds

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