Install Quest games, Android apps, Linux apps and PC VR games on the Valve Steam Frame. FramePort sets up the Frame, patches each game so it runs there, uploads it and adds it to your Steam library with artwork.
▶ Watch the full tour · New to FramePort? Watch the install tutorial (about 90 seconds each)
Notice: FramePort doesn't download, share or unlock games. Use games you got legally, for example from SideQuest. FramePort downloads published open-source tools (see Built on) and adds its own patches so games run on the Frame.
Not every game runs on the Frame: recipes are tested by the community, and some games need Meta's services or hardware the Frame lacks.
- Easy setup: one line in the Frame's terminal. No root, no password. What it changes.
- One click per game: patch, upload, add to Steam with artwork and test that it starts.
- Recipes: tested patches and settings for 120+ games; other games get suggested patches, each explained in plain words.
- Game settings: sharpness, refresh rate, controllers, 360° video and mixed reality as simple switches.
- More than Quest games: Android apps in a window, Linux apps, PC VR games and Windows programs.
- Install links: "Install with FramePort" buttons on websites (frameport.app links) open in FramePort.
- Your Frame from your PC: Type on Frame (your keyboard on the Frame), Files, Screenshots, Live view (what the headset shows, in your browser) and Monitor (frame rate, temperatures, battery, processes).
- Updates itself, and reports problems without personal data.
Details for each: Install and first steps.
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Download the build for Windows, macOS (Apple Silicon) or Linux, unpack it and start FramePort.
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In FramePort click Steam Frame → Start setup. The Frame and your PC must be on the same Wi-Fi (or use a USB cable).
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On the Frame open the SteamVR dashboard → Launch a program → Desktop, then the app menu → System → Konsole, and run:
curl -fsSL https://frameport.app/s | bash -
Click Allow in FramePort when it shows the same 4-digit code as the Frame. Steam restarts once; if it asks to install Lepton (Valve's Android runtime), confirm it.
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Add games → Scan a folder… with your games, open one and click Install on Frame. Play it from the Frame's Steam library.
Full guide, firewalls and troubleshooting: Install and first steps. How to lay out game folders: FAQ.
Tested games use their recipe (the patches and settings that work for them) automatically; for other games FramePort suggests patches. See the list of tested games. Got a game working? Share its recipe from the game's … menu: how.
FrameDrop and Valve's own tools install an app as it is. FramePort differs in four ways:
- Free and open source (GPL-3.0). FrameDrop is free (donationware) without published source.
- Quest games that don't run on the Frame as they are get converted and patched, with a tested recipe for 120+ games. The others install the game unchanged.
- Windows, macOS and Linux. FrameDrop is for Windows.
- Wi-Fi or a USB cable, and no Pair new host step.
All differences
| FramePort | FrameDrop | By hand with Valve's tools | |
|---|---|---|---|
| Cost and source code | Free, open source (GPL-3.0) | Free (donationware), source not published | Free, from Valve |
| Runs on | Windows, macOS, Linux | Windows | Depends on the tool |
| First connection | One line in the Frame's terminal; it turns on Developer Mode itself. No password | Turn on Developer Mode, then Pair new host | Turn on Developer Mode and pair, or use Android's debug tool (adb) |
| Wireless or cable | Wi-Fi, the Frame's hotspot or a USB cable | Same Wi-Fi network | Wi-Fi, or adb |
| Quest games that don't run as they are | Converted and patched for the Frame | Installed as they are | Installed as they are |
| Knows which patches a game needs | Tested recipes for 120+ games, updated without an app update | Not stated | No |
| In the Steam library | Yes, with artwork and tags | As a "Devkit Game" shortcut | As "Devkit Game: <title>"; not with adb |
| Android apps, Linux apps, Windows programs | All three; Proton (runs Windows programs) is installed for you | All three; install Proton first | Yes; 2D Android apps need an extra file |
| PC VR games | On your PC; some also on the Frame | Not supported | Not supported |
| "Install with …" buttons on websites | Yes (frameport.app links) | Its own | No |
| A game doesn't start | A launch test reads the logs and suggests a patch | A log viewer | No help |
| Use the Frame from your PC | Live view, Monitor, Files, Screenshots, Type on Frame | Not stated | No |
Other tools as described on their own pages, checked 2026-10-09: FrameDrop about · how-to · Valve: loading games on Steam Frame. Out of date? Report a problem.
Most of the work is done by these projects: OVRPort (Quest → OpenXR, originally ovrport/app) · Valve Lepton, Proton and SteamVR · Revive · Mesa (Zink) · Khronos OpenXR SDK · Eclipse Temurin, Android apksigner and NDK · Flet · OculusDB and Steam store data. What FramePort adds: Architecture.
| Install and first steps | Install, connect, update, PC VR games, files, problem reports |
| What the setup changes | What setup changes on the Frame, networks and firewalls, undoing it |
| Compatibility | What runs and how well |
| Tested games | Tested games and how well they run |
| FAQ | Game folders and common questions |
| Porting playbook | Symptoms and fixes per game |
| Steam Frame runtime reference | Facts about the Frame's runtime |
| Architecture | How the code is organized |
| Contributing | Code, recipes, translations |
uv sync --extra dev
uv run frameport-gui # the app
uv run frameport --help # command line
uv run pytest # tests
I don't have much free time for this project, so I use AI tools to debug compatibility problems faster.
GPL-3.0-only (includes GPL-3.0 code from OVRPort). Not affiliated with Valve or Meta.



