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Customization
Archetype is a unique compared to other themes- you can tweak the majority of the UI to your liking.
Tip
These files can be opened with any text editor- additional instructions are commented inside these files.
CHOOSE_YOUR_COLORS.xml - Modify hex color values to personalize your theme
This is the color that will bring your archetype theme to life. In default it is the classic archetype blue found throughout the theme. When changing this value remember that it is the life of your theme and the primary color your eyes will gravitate towards!
This color is the prominent backdrop to many of the windows in the game, With that being said it is once again HIGHLY advised to not change this value to something without contrast to the font, as this may result in confusing moments where you cannot read text on your screen. Please remember to chose a properly contrasting color and to test multiple windows to ensure your changes work well for you in all windows.
This is the color of buttons in game, simply put, don't make this the same as any background color. As you can probably guess this will result in the button being less than visible and that is not fun, for us, or for you.
Those small light accents around the theme? That's this color right here. As with everything tweak this to your own liking. But as for what we here at Archetype would recommend, keep it close to those background colors and enjoy the little bit of life it adds.
Here we have the primary color of the font. White works wonders, but if you want to swap your theme to a lighter color this should be swapped for a high contrast color as mentioned earlier. Here, Contrast is King.
This color determines the font color when it is placed over the themes sub color, once again, keep it high contrast.
The color of the font on buttons, it may sound like a broken record, but for those in the back contrast is king!!
Mostly used on icons but as the name suggests used for disabled things, notably that little clear button on the gtl.
Used in place of the Green HP range.
Used in place of the Yellow HP range.
Used in place of Red HP range.
This changes the color of the XP Bar.
This changes the color of the Friendship bar.
This changes the color of all the icons in the top left of windows and on the main hud bar.
These colors are used in the Berry Watering progress bar.
Background of the popup after planting a berry.
Water Warning changes the color of the warning when you haven't watered your plant in a while.
Changes the bar that shoes the progress of a berry.
This is the color of the warning on the berry progress.
This changes the Disabled color for the berry progress.
This allows for customization of the login screen background.
This changes the main color on the Unova login screen for Reshiram.
This Changes the color of the aura behind Reshiram on the Unova login Screen.
This changes the main color on the Unova login screen for Zekrom.
This Changes the color of the aura behind Zekrom on the Unova login Screen.
These are the colors of your encounter counter, so be sure to chose wisely.
Changes the color of the inside of the pokeball icon in the theme. Change this to the Counter Main Color to hide the icon.
Changes the color of the outline of the pokeball icon in the theme. Change this to the Counter Main Color to hide the icon.
Changes the color of the X + - Icons for the counter.
This is the edge color of the counter. Same as the regular main color you want this to be where your color is found. That archetype blue is the default but feel free to tweak at will.
Counter Sub Color is once again a color where we cannot stress this enough... CONTRAST IS KING so please don't forget to keep that Counter Font high contrast.
We wont bore you by saying it again, but just remember tweak this to change the font color ONLY for the encounter counter.
Tweaks the border Color of the font.
The choose your look file allows you to simply change a few things around with the theme as a whole.
Allows you to swap between login screens to customize your archetype experience.
Allows you to chose between 4 mouse cursors.
Allows you to toggle between rounded and sharp edges on the theme.
Allows you to use different text bubbles in game other than the Archetype theme style.
This allows you to swap between different Encounter Tracker options.
Custom move set, monster type, system icons, etc.
Click here to preview Archetype's custom icon sets (from Revision test
info.xml
change sprite_atlas= path
sprite_atlas options
sprite_atlas="icons/sharp/main.atlas"
sprite_atlas="icons/round/main.atlas"
sprite_atlas="icons/sharp_outlined/main.atlas"
sprite_atlas="icons/round_outlined/main.atlas"