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Integrates the existing GpuTerrainGenerator compute pipeline into the rendering system so terrain chunks can be generated entirely on the GPU. - Add Renderer::register_gpu_mesh() to accept pre-built GPU buffers - Add GpuTerrainGenerator::generate_chunk() high-level wrapper - Re-export GPU terrain types under the gpu-terrain feature gate - Add gpu_terrain_demo example demonstrating full pipeline: heightmap → chunks → GPU compute dispatch → render Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
Renderer::register_gpu_mesh()to accept pre-built GPU vertex/index buffers as renderable meshesGpuTerrainGenerator::generate_chunk()wrapper that allocates output buffers with correct usage flags and dispatches computeGpuTerrainGeneratorandTerrainGenParamsunder thegpu-terrainfeaturegpu_terrain_demoexample: procedural heightmap → chunk subdivision → GPU compute dispatch → rendered terrainTest plan
cargo check --workspacecleancargo clippy --workspace -- -D warningscleancargo fmt --all -- --checkclean🤖 Generated with Claude Code