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Fix hardcoded projectile radius and terrain physics panic#89

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stainlu merged 1 commit into
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worktree-agent-a431c8da
Mar 23, 2026
Merged

Fix hardcoded projectile radius and terrain physics panic#89
stainlu merged 1 commit into
mainfrom
worktree-agent-a431c8da

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@stainlu stainlu commented Mar 23, 2026

Summary

  • Added configurable radius: f32 field to Projectile struct (default 0.5) so projectile collision detection uses per-instance radius instead of a hardcoded constant
  • Replaced panic!("Expected AABB collider") in terrain physics test with log::warn! + continue for graceful handling of unexpected collider types

Test plan

  • cargo test --workspace -- all tests pass
  • cargo build --workspace -- clean build
  • cargo clippy --workspace -- no warnings
  • cargo fmt --all --check -- formatting verified

🤖 Generated with Claude Code

Add configurable `radius` field to `Projectile` struct (default 0.5)
so collision detection uses per-projectile radius instead of a
hardcoded value. Replace panic in terrain physics test with
log::warn + continue for graceful handling of unexpected collider types.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@stainlu stainlu merged commit 0d89ee6 into main Mar 23, 2026
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