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1 Plan
This is the development plan for the game. I am ignoring github issues for now because I'm the only one working on it, and I can work from a list just fine.
The final goal is to distribute on Itch.io for friends and stuff. Not for money or anything, but it will be nice to get out there. If I don't use commercial assets till the end, could get money out of it?
Playtest and proof of concept.
- One Location
- One GameMode
- One Plane
- Three weapons
- Main menu: Start + Quit
- Basic sounds
- Copyrighted synthwave music. IDGAF
These things still have to be done to get to a vertical slice that makes me happy
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Rework the graphics completely. This game needs to be a demonstration of my graphics programming skills.
- Screen effects
- fuzz and haze
- bloom
- Geometry shaders
- dynamic gradients on geometry
- weird lighting stuff maybe, get the material properties to look 'right'
- Better particle effects
- ship engine trail
- bullets
- damaged ship effect
- redo sky
- either settle colors better on unreals sky or make our own
- add clouds, lopoly instanced geometry
- redo ground
- add a lopoly ocean material
- add one tree model. just one. fewest polygons as possible
- grass-forest-snow
- add pipeline models
- maybe wildfire effect
- add postprocessing effect on events
- something on laser fire
- something on damage take
- something on boost
- something on low ground proximity
- something on death
- Screen effects
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Limit the combat
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Add an altitude height and instant explosion death above it
this one is due to "relatavistic railgun" that can hit you above [arbitrary altitude]
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lock higher speeds behind a boost button
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I would be comfortable saying this is 'Done' and this includes polished assets and sounds etc.
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Two limited-scope locations
- Town at the base of the mountains
- Inland City
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Two gamemodes
- DEFEND: Destroy all attacking enemies
- ATTACK: Destroy priority target and escape
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Four missions:
One of each type on each map.
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Five Planes
These will be shared by you and the enemy. They will have slightly different stats.
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Three weapons
- Cannon
- Tracking Missile
- Railgun
There will be no upgrades.
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Main menu
This is a single, basic menu for entering the game, selecing a mission, and selecting a plane.
For the MVP, there are no saved games. You have access to every plane and every mission
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Controls are not able to be changed
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Two graphics modes, HIGH and LOW
This one is subject to change. If the lowest power PC I am aiming for can play the high graphics, this is not needed.
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Basic sounds
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Maybe still copyrighted music?
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Single, massive map with 10 named locations
I want the user to actually have to fly between locations. This may be supplemented with a fast travel, but I feel like that would make the world much cooler.
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More gamemodes
- DEFEND: Destroy all attacking enemies.
- ATTACK: Destroy priority target and escape.
- DELIVER: Go from one location to another without dying.
- RECON: View something and return to the starting location.
- ESCORT: Protect friendlies while in transit
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Story-driven missions
I don't know how long the game would be. 20 missions? Maybe a 10 hour playtime?
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More planes
Ten maybe?
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Seven weapons
- Cannon (1,2,3)
- Tracking Missile (1,2,3)
- Railgun (Its always an instakill)
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Main Menu
Saved game that you progress and unlock. Select loadout. Start Missions in order. Stylized menu UI
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Controls can be rebound
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Actual graphics settings
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Good sounds
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👀 Original music???