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Tencent
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23:19
(UTC +08:00) - https://neozheng.cn/
- @NeoZheng2336
RenderPipeline
A brief computer graphics / rendering course
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Dagor Engine and Tools source code from Gaijin Games KFT
Browser-based frontend to gdb (gnu debugger). Add breakpoints, view the stack, visualize data structures, and more in C, C++, Go, Rust, and Fortran. Run gdbgui from the terminal and a new tab will …
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
