Graphics
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
A simple demonstration of Metal 3.0 mesh shaders
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.
[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
[CVPR'24] Group Anything with Radiance Fields
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…





