xstate@6.0.0-alpha.16
Pre-release
Pre-release
Minor Changes
-
e410f24: Add state-level
onErrortransitions for handlingxstate.error.*events.State
onErrorcatches actor, execution, and communication errors while the state is active. The caught error is available onevent.error.const machine = createMachine({ initial: 'active', states: { active: { onError: ({ event }) => ({ target: 'failed', context: { message: event.error instanceof Error ? event.error.message : String(event.error) } }) }, failed: {} } });
Patch Changes
-
f6edec7: Allow machines with no external events to be used anywhere
AnyActorLogicorAnyStateMachineis expected.const machine = setup({ schemas: { events: {} } }).createMachine({}); const logic: AnyActorLogic = machine; const anyMachine: AnyStateMachine = machine;
Machines with empty event schemas still reject external events sent to their actors.