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Improve error handling in STPStart and catches exception thrown during main engine setup and rendering.
Attach resource folder to the repo.
Fix a typo atomsphere to atmosphere.
Keep improving STPWorldManager, now it copies buffer from cache only when the chunk status has been marked as true previously. This avoids problem of chunk not getting refreshed when chunk is loaded buffer the central chunk switches.
Update the camera rotation specification, instead of taking an absolute cartesian position, it now takes a relative direction offset. This addresses the problem of having sudden camera rotation when the camera moved for the first time because the lastOffsetPosition was set to zero initially by default.
Remove some types from STPTextureType that are probably never going to be used.
Move most hard-coded settings in the shader to INI, following a suggestion in #32.
Remove normal, tangent and bitangent attributes from heightfield renderer.