forked from Unity-Technologies/unity-cache-server
-
Notifications
You must be signed in to change notification settings - Fork 0
[pr] bugfix/bogus-quit-detected #3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
3c5eb20
- Fixed bug where a ‘q’ character is mis-interpreted as a quit comman…
stephen-palmer 59d07c5
clarify code by using charCodeAt instead of the value
stephen-palmer 49cde12
Add an additional ‘q’ char to the beginning of GUID
stephen-palmer f107896
simplifying an expression
stephen-palmer File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
so just to clarify, the idea behind using the
!readState.disParseCmdcheck first is that theqwould always come at the start of the command, but not in subsequent characters? is it possible that this could still fail if the first character of the guid is aq?There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The real problem here is that the protocol should have made the QUIT command a 2 char length as well. So I think this is the best I can do - if a command (of a 2 char variety) is already parsed, then the QUIT command is effectively disabled until the state is reset. I think the only questionable assertion in this is if a 2 char command is not yet parsed, 'q' all by itself will signal a quit. The protocol tests seem really stable now, at any rate.
There might be an overall better way to architect this low level protocol parser to better encapsulate all of that logic .. I am loathe to re-write it at this point though :) suggestions welcome.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Gotcha, yeah I can't really think of an easy solution given your point around needing 2 characters of data. I think your solution here is good and should help fix or at least make it much more rare to occur. Thanks for the info!