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About

OpenGL Graphics engine built for the UU Graphics course

Only .obj format is supported

Features

  • Scene graph
  • Phong shading (ambient, specular, diffuse)
  • Texturing
  • Camera Movement
  • Normal Mapping
  • Shadow Mapping
  • Render into framebuffer (for potential post-processing)
  • MSAA
  • Skybox (Cube mapping, works with either six separate images or one "cross" image)
  • Environment Mapping (Reflection)

Controls

Control Action
W/A/S/D Move camera
Arrow Keys Rotate Camera

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