OpenGL Graphics engine built for the UU Graphics course
Only .obj format is supported
- Scene graph
- Phong shading (ambient, specular, diffuse)
- Texturing
- Camera Movement
- Normal Mapping
- Shadow Mapping
- Render into framebuffer (for potential post-processing)
- MSAA
- Skybox (Cube mapping, works with either six separate images or one "cross" image)
- Environment Mapping (Reflection)
| Control | Action |
|---|---|
| W/A/S/D | Move camera |
| Arrow Keys | Rotate Camera |
