Fix the formating#7
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hah, nice to see you here mr. @migueldeicaza. I'd interpret the fact that you show interest in this repository as a very good sign... |
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Wow... Can't believe it! Nice to see what you've done here, Sir...! 👍 For Xenko team: I would suggest you guys to remove that annoying CLA thingy. Sending PR(s) should be made enjoy. |
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@SPTelur CLAs are very important because of copyright/trademark/patent issues. So no I can't be avoided. On the other hand, you only need to sign it once (the first time) so it's not that much of a burden. |
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@migueldeicaza if you don't mind signing the CLA please, sorry for the bother! |
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Oops, just did now! |
Eideren
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Nov 23, 2024
* navigation component overhaul * Removing redundant code * move to GameSystem * Updated DotRecast * fix world transofrm move bug * added build time property * More settings! * fix forward to be Z * Eiderens a genius fixed move * docs and extra options for tryfindpath * omit string value
Kryptos-FR
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to Kryptos-FR/stride
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Mar 6, 2026
- Gap stride3d#7: Add Vulkan to StrideUI WINFORMS/WPF condition (was missing) - Gap stride3d#6: Force OutputType=Library for Android (matches old system) - Gap stride3d#4: Add Android build properties (SupportedOSPlatformVersion=21, link mode per config, AndroidResgenNamespace, etc.) - Gap stride3d#5: Add iOS build properties (Platform=iPhone default, IPhoneResourcePrefix, config/platform combos) - Gap stride3d#8: Auto-reference Stride.Core.CompilerServices as Roslyn analyzer - Gap #2: Add graphics API output path separation for multi-API builds (StrideGraphicsApiDependent creates per-API output subdirectories)
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