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enhancementNew feature or requestNew feature or requestflixelgdxFNF:JE's custom 1:1, Flixel-to-Java framework built on libGDXFNF:JE's custom 1:1, Flixel-to-Java framework built on libGDXhigh priorityNot urgent, but must be completedNot urgent, but must be completed
Description
There should be a global sprite pool (located in the global Flixel class), with a helper methods in the Flixel class such as newSprite(), with parameters that a normal FlixelSprite would take. This function should free a sprite from the pool and return a freshly new, reused sprite object
It should look something like this for creating new sprites:
FlixelSprite sprite = Flixel.newSprite();
FlixelSprite spriteParams = Flixel.newSprite("path/to/image/texture");Reactions are currently unavailable
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enhancementNew feature or requestNew feature or requestflixelgdxFNF:JE's custom 1:1, Flixel-to-Java framework built on libGDXFNF:JE's custom 1:1, Flixel-to-Java framework built on libGDXhigh priorityNot urgent, but must be completedNot urgent, but must be completed