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also don't know if having a separate NetworkController is actually needed at all
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This branch adds a Host and Client scene and a foundation for a
NetworkController, which will allow for networked play. The purpose is to allow us to test networked games with more than one player and we can begin writing events for it to really work. Right now, if a person joins as a host, they will be the bunny, and everyone else will be a carrot.This was taken from the networked physics lab, and everything is currently quite primitive as
NetworkControlleris not complete, this might not follow the arch spec, and the Scenes hold the networking logic. So this will be a future TODO item.