Sunday
Today I spent some time this afternoon reviewing different pathfinding algorithms. By total chance, I stumbled over this great summary online, complete with interactive maps and samples. It's all stuff I've learned and implemented before, but I wanted a good exercise in reviewing basic BFS algorithms and graph traversals so pathfinding is one of the more fun applications of that. 😎
I also spent a ton of time on SketchFab perusing through different 3d models, getting some inspirations on what I'm going to work on next. I did successfully figure out how to import my .glb model from Blender into three.js but the results are awful. Haha-- still have a ton more to figure out! 😅

References
Sunday
Today I spent some time this afternoon reviewing different pathfinding algorithms. By total chance, I stumbled over this great summary online, complete with interactive maps and samples. It's all stuff I've learned and implemented before, but I wanted a good exercise in reviewing basic
BFSalgorithms andgraph traversalsso pathfinding is one of the more fun applications of that. 😎I also spent a ton of time on
SketchFabperusing through different 3d models, getting some inspirations on what I'm going to work on next. I did successfully figure out how to import my.glbmodel fromBlenderintothree.jsbut the results are awful. Haha-- still have a ton more to figure out! 😅References