NeonNetwork Beta (2025.08.06 #1)
·
7 commits
to beta
since this release
In this update:
- Performance is boosted even more by only patching functions when necessary.
- Ghosts will also now fade even more as you approach them, helping even more for visibility.
- Makes it so the duel menu remembers its fields in between duels!
- Some small sound effects were added to help enhance the experience a little bit!
- Other small fixes and optimizations were also made.
Last update:
- optimized ghosts and dueling even more,
- changed the duel timer to fade from yellow to orange/red depending on restart lenience (and some other things to make it stand out more,)
- tried to fix the leaderboard acting a little bit weird and always targeting friends,
- optimized the leaderboard a small bit in general,
- and fixed the auto-join popup and when you click a Steam invite, which has been broken for who knows for how long.
Previous changelog:
NeonNetwork is now in BETA!
In collaboration with Universal, many of NeonNetwork's capabilities outside of rooms and dueling are in development at long last!
This first beta release contains custom level leaderboards!
We rushed this out as fast as we could after the Alpharad Custom Levels Tournament, so we hope you enjoy!
Use this in combination with SecretShop. (SecretShop is still not required to use NeonNetwork, however.)