This repository was archived by the owner on Aug 3, 2022. It is now read-only.
Releases: suchmememanyskill/Duplicate
Releases · suchmememanyskill/Duplicate
Fix proton prefixes
Proton prefixes were handled incorrectly. This release places the proton prefix in ~/.proton_duplicate/default. It moves the incorrect proton prefix from the previous release to this folder on next game boot.
This release also fixes a bug that duplicate crashes after a save sync.
Helpful steam deck release
- Improvements to the VDF parser. Most notably there is now proper multi-user support (The person who logged in last gets updated).
- Add proton support. Select to launch with proton in the info menu
- Automatically switch to proton when wine is not installed. This is useful for the steam deck
Nightly
Action builds are automatically released here
Improved menu bar
- The top right menu options have been overhauled, now with config shortcuts, egl-sync and eos-overlay.
- Add bad save sync support. Saves are synced upon game closure, or upon manual sync.
- Legendary does not support parallel downloads. Duplicate now has a queued download system
- Misc fixes
Icons and path fixes
- Game icons are now displayed on windows
- Model of legendary files has been adjusted, fixes #2
- Quotes are added to steam's exe path when it contains a space
- Hide installed/not installed sections in main view if nothing is in that section
Better banners in steam
- Logo's and banners are now merged before being added to steam. This means that all games now have their logos in the steam menu
- Additional game arguments are now configurable
- Legendary gets invoked on library refresh so new games get pulled in too
- Executed legendary command is shown on error
- Config section in info view is hidden if a game is not installed
Terrible ideas, part 2
- Add offline label if offline
- Add always skip update check toggle
- Add more null checks
Terrible ideas
- Add a source code button in the main view
- (Linux) Launch game via CLI interface rather than directly. Before this would've caused Duplicate to take up ram while the game was running, and only exit when the game exits.
- Make the UI worse
- Add an always launch game offline toggle in info
- Update legendary
Game time tracking
- Added game time tracking. This is done by launching the duplicate executable again with args
watch {gamename}. This consumes about 20mb of ram, and i don't think this is a massive issue. I hope - Cleaned up code a little
- Add a free game site link button
Better linux builds, hopefully
Info page
- The info page has been re-organised to show more relevant info on the top, and details near the bottom.
- In the info view, a link to the epic games store page is now shown
Other
- A bad icon has been added
- Download location is now stored in ~/.config, rather than next to the app
- Linux builds are now made using github actions. Hopefully it works better than generating them from windows