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This repository was archived by the owner on Aug 3, 2022. It is now read-only.

Releases: suchmememanyskill/Duplicate

Fix proton prefixes

03 Apr 23:08

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Proton prefixes were handled incorrectly. This release places the proton prefix in ~/.proton_duplicate/default. It moves the incorrect proton prefix from the previous release to this folder on next game boot.

This release also fixes a bug that duplicate crashes after a save sync.

Helpful steam deck release

24 Mar 18:22

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  • Improvements to the VDF parser. Most notably there is now proper multi-user support (The person who logged in last gets updated).
  • Add proton support. Select to launch with proton in the info menu
  • Automatically switch to proton when wine is not installed. This is useful for the steam deck

Nightly

07 Mar 14:34

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Nightly Pre-release
Pre-release

Action builds are automatically released here

Improved menu bar

26 Jan 17:20

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  • The top right menu options have been overhauled, now with config shortcuts, egl-sync and eos-overlay.
  • Add bad save sync support. Saves are synced upon game closure, or upon manual sync.
  • Legendary does not support parallel downloads. Duplicate now has a queued download system
  • Misc fixes

Icons and path fixes

24 Jan 12:47

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  • Game icons are now displayed on windows
  • Model of legendary files has been adjusted, fixes #2
  • Quotes are added to steam's exe path when it contains a space
  • Hide installed/not installed sections in main view if nothing is in that section

Better banners in steam

23 Jan 16:25

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  • Logo's and banners are now merged before being added to steam. This means that all games now have their logos in the steam menu
  • Additional game arguments are now configurable
  • Legendary gets invoked on library refresh so new games get pulled in too
  • Executed legendary command is shown on error
  • Config section in info view is hidden if a game is not installed

Terrible ideas, part 2

19 Jan 23:09

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  • Add offline label if offline
  • Add always skip update check toggle
  • Add more null checks

Terrible ideas

18 Jan 23:38

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  • Add a source code button in the main view
  • (Linux) Launch game via CLI interface rather than directly. Before this would've caused Duplicate to take up ram while the game was running, and only exit when the game exits.
  • Make the UI worse
  • Add an always launch game offline toggle in info
  • Update legendary

Game time tracking

29 Dec 19:43

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  • Added game time tracking. This is done by launching the duplicate executable again with args watch {gamename}. This consumes about 20mb of ram, and i don't think this is a massive issue. I hope
  • Cleaned up code a little
  • Add a free game site link button

Better linux builds, hopefully

24 Dec 23:26

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Info page

  • The info page has been re-organised to show more relevant info on the top, and details near the bottom.
  • In the info view, a link to the epic games store page is now shown

Other

  • A bad icon has been added
  • Download location is now stored in ~/.config, rather than next to the app
  • Linux builds are now made using github actions. Hopefully it works better than generating them from windows