Survival after the sun dies. The star went dark. Surface freezes. Retreat underground, tap geothermal vents, ration the last warmth. Manage a civilization's slow decline into the long night.
Most survival games give you a world and say "figure it out." Eclipse asks: what happens when the world itself is dying? Not a boss fight, not a quest — the fundamental condition of existence is unraveling. Heat is the only currency that matters.
- Thermal propagation through materials (copper conducts faster than stone)
- World phase system (Twilight -> Dusk -> Night -> Deep Night)
- Geothermal vents and underground cave networks
- Hydroponics for food without sunlight
- Surface expeditions during Twilight for scavenging
- Hypothermia and dehydration survival mechanics
- Thermal suits with battery-powered heating
- Cooperative heat sharing between players
cargo build
cargo runBuilt on the Lattice survival engine.
MIT
The sun is gone. The vents still hum.