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Releases: sumitaich1998/slavex

v0.2.0 — Open-source brain + VR/MR on Quest 3

11 Jun 11:15

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Highlights

  • Open-source braincursor-agent replaced by slave-agent: a provider-agnostic, OpenAI-compatible LLM client (OpenAI, Anthropic, OpenRouter, Groq, Ollama, or any custom endpoint). Bring your own API key at startup; deterministic offline fallback when no key is set.
  • VR + Mixed Reality on Quest 3 (WebXR) — VR drops you into the virtual apartment (teleport + snap-turn, tracked controllers); MR uses passthrough to place the man in your real room via hit-test + anchors. VR/MR toggle, in-headset command panel, system keyboard, and voice where supported.
  • BYO-key settings screen — provider/model presets, key show/hide, connection test, advanced base-URL/proxy, offline mode.
  • 951 motion skills bundled for the browser (public/skills.json) with a progressive-disclosure loader that keeps prompts bounded.
  • Public docs + OSS scaffoldingARCHITECTURE.md, docs/ guides (incl. the Quest 3 VR/MR guide), MIT license, contributing guide, CI, and a vitest test suite.

Full details in CHANGELOG.md.

v0.1.0 — The original PC release

11 Jun 11:14

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The original PC release of slavex.

  • Voice/text-controlled humanoid in a furnished Three.js apartment
  • LLM brain composing ~950 reusable agent-skills (no hardcoded commands)
  • Two switchable bodies: precise mannequin + photoreal Ready Player Me human (retargeted)
  • Motion engine: mesh collision + A* doorway pathfinding, posture state-machine, grounding & surfaces (sit/lie/stand-on), procedural walk cycle, state memory

Superseded by v0.2.0 (open-source slave-agent + WebXR VR/MR).