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Multi Tier Economy
github-actions[bot] edited this page Jan 3, 2026
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This guide explains how to create progression by adding multiple levels (tiers) to an effect, each with increasing costs and power.
You want a "Speed" effect that starts cheap but costs more and consumes more power at higher levels.
Ensure the economies you want to use are enabled in config.yml.
Economy:
Vault:
Enable: true
Level:
Enable: true
Item:
Enable: trueCreate plugins/BeaconPlus/effects/speed_tipping.yml.
Display Name: "Agility"
Levels:
# LEVEL 1
- Cost:
vault: 1000 # Costs $1000
Power Consumption: 10
Effects:
- Type: POTION_EFFECT
Effect: SPEED
Amplifier: 0 # Speed I
# LEVEL 2
- Cost:
vault: 5000
level: 10 # Costs $5000 AND 10 levels
Power Consumption: 25
Effects:
- Type: POTION_EFFECT
Effect: SPEED
Amplifier: 1 # Speed IIYou can also require specific items for an upgrade:
- Cost:
item:
type: DIAMOND
amount: 5- When a player opens the upgrade menu, they will see the requirements for the next tier.
- If they have enough resources (Money, Levels, Items), they can click to upgrade.
- The beacon will then start consuming the new
Power Consumptionamount and applying the newEffects.
Important
If a beacon loses power (e.g. someone breaks a pyramid block), effects that exceed the current power might be disabled until power is restored.
Beacon.yml
All Beacon Effects
- 1. Potion Effect
- 2. Immortality Field
- 3. Potion Duration Boost
- 4. Flight
- 5. Magnet
- 6. Spawner Boost
- 7. Crops Boost
- 8. Keep Chunk Loaded
- 9. Apply Mending
- 10. Command Executor
- 11. Glow
- 12. Attribute Modifier
- 13. Cooldown Reduction
- 14. EXP Boost
- 15. EXP Gain
- 16. Extra Power
- 17. Extra Range
- 18. Fire Control
- 19. Furnace Boost
- 20. Permission
- 21. Prevent Mob Spawning
- 22. Saturation
- 23. Stupid AI