Skip to content

Implement adaptive VSync #32

@sven-n

Description

@sven-n

Currently the target framework is achieved by a combination of thread sleep and spinning a while(true). This is not optimal, since thread sleep times are very very inaccurate and spinning is wasting cpu cycles.
This should be changed to use (adaptive) vsync like the most games can.

More info:

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions