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[Unity] Magic Note와 실패 피드백 문구 개선 #14
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P0Must happen for the next playable/project milestoneMust happen for the next playable/project milestone
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P0Must happen for the next playable/project milestoneMust happen for the next playable/project milestone
목적
Magic Exam Hall의 실패는 처벌이 아니라 다음 실험의 단서여야 합니다. 현재는 recognizer reason/hint와 Magic Note가 있지만, 플레이어가 “다음에 뭘 고칠지” 더 빨리 이해하도록 문구와 표시 타이밍을 다듬습니다.
관련 파일
unity/MagicExamHall/Assets/MagicExamHall/Scripts/Core/SpellRecognition.csunity/MagicExamHall/Assets/MagicExamHall/Scripts/Core/HintAssistance.csunity/MagicExamHall/Assets/MagicExamHall/Scripts/Runtime/ExamGameController.cs해야 할 일
완료 조건
void_cut없이martial_axis를 그렸을 때 이유를 이해할 수 있다.