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[Child #73] 그리는 선 비주얼 명세·구현 #87
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P0Must happen for the next playable/project milestoneMust happen for the next playable/project milestonetype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
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area:feedbackHints, Magic Note, UI feedback, onboarding, and accessibilityHints, Magic Note, UI feedback, onboarding, and accessibilityarea:gameplayPlayer loop, floors, goals, hazards, and contentPlayer loop, floors, goals, hazards, and contentarea:unityUnity Magic Exam Hall playable projectUnity Magic Exam Hall playable projectenhancementNew feature or requestNew feature or requestpriority:P0Must happen for the next playable/project milestoneMust happen for the next playable/project milestonetype:childChild issue linked from a parent planning issueChild issue linked from a parent planning issue
Parent: #73
목적
직접 드로잉 게임에서 그리는 선 자체의 비주얼이 곧 게임의 첫 손맛이다. 현재
docs/GAME_DESIGN.md§4 드로잉 원칙엔 "잠깐 빛나다 사라진다"만 있고 색·두께·잔상·family 변주가 명세되어 있지 않다. M1 vertical slice의 체감을 결정하므로 P0.명세
인식 전 (그리는 중)
인식 후 (base seal 형성 직전)
base family가 판정되는 순간 색이 변환:
품질 반영
base seal 형성
마우스 커서
주요 파일/대상
검증
의존성
완료 조건