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Beta Release v0.2.28 #45
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feat: Implement `ExecuteCommandWithBuffer`
[CS2] Sync Update
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This pull request introduces several significant improvements and refactorings across the codebase, focusing on schema generation, command tracking, and output handling. The most important changes include the addition of a new
CommandTrackerManager
service, updates to schema type parsing for better support of vector types, and a major refactor of the console output module. Below are the key changes grouped by theme:Game Update - v1.41.1.3
Command Tracking and Service Injection
CommandTrackerManager
class to manage and track command execution and output, including queuing, expiration, and cleanup logic. This improves reliability and traceability of command handling.AddCommandTrackerManager
andAddCommandTrackerService
service injection methods, and updated the DI registration inBootstrap.cs
to use these new services instead of the previous engine service and core command service. [1] [2] [3] [4] [5]Schema Generation and Type Parsing
CUtlLeanVector
types, including proper handling in type conversion and blacklisting logic. This allows for more accurate schema definitions and code generation for new vector types. [1] [2] [3] [4] [5]Size
property for schema classes, improving type safety and introspection. [1] [2]Console Output Refactor
ConsoleOutputService
, simplifying the class and its disposal logic. This reduces complexity and potential resource leaks in output handling. [1] [2] [3]Documentation and Metadata Generation
Miscellaneous Updates
bullet_flight_resolution
event from the game events schema, and updated package versions for plugin templates and dependencies. [1] [2] [3]