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A tool to prep cameras moving from one software to another

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Unreal Camera Alignment Tool for Maya

A tool to prep Unreal cameras that are not easily transferred between softwares

For SCAD VFX Senior Project, https://linktr.ee/metamorphosis_vfxthesis

To run:

Download files and place them in a folder that Maya has access to.

In the userSetup.py file, the user will have to change line 14 to where the scripts are located.


User Guide

Brief & Purpose for Tool

Unreal Cameras that are tracked using RedSpy infrared technology are not typically exported out of unreal with settings that allow it to be easily transferred between softwares . Because of this abnormality, the camera keyframes when exported are at around 800,000 frames and the space of where the camera is in space is largely away from the center axis of any 3d scene when brought into a 3d program. Maya is the best program to fix these problems, as it can be not only manually fixed here, but also automated to be fixed with this tool. This documentation is going to go over how to use the tool, to fix both of the problems automatically.

Camera Selection

For this tool to work you have to have a camera selected, by selecting the camera in the tools GUI. The dropdown menu gives you the option to refresh and select the camera that is chosen to be moved.

Keyframe adjustments

Once the Camera is selected, Keyframe adjustments allow for the user to move the keyframes to start at any keyframe given. The default is at 0.

Location Offset

This gives the ability for the user to move the camera to a specific area in space based upon X,Y,Z Coordinates. Additionally there is an option to bake the motion before moving. This allows for the motion of the camera to stay the same, just the location of the motion being different. It is automatically selected as being checked, as there will be very rare instances of motion not wanting to be baked before moving, but the user has the option.


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A tool to prep cameras moving from one software to another

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