Just shipped the next version of the game character sprite skill.
The big update:
it no longer treats 32x32, 64x64, and 128x128 as "the same image, resized."
Each size now gets its own native pixel-art generation pass:
- 32px locks the silhouette
- 64px adds secondary detail
- 128px adds tertiary detail
Same character DNA.
Different information budgets.
Game-ready sprite logic.
Also added:
- one-direction test mode
- reference-grounded imagegen provenance
- visual QA gate
- manifest validation
- GIF/WebP previews
- no fake procedural passes
- no 64px upscale pretending to be native 128
This is getting closer to a real AI agent art pipeline for games.
Reference in.
Native sprite sheets out.
Validated before it ships.