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v0.2.0 — We learned the hard part

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@tachikomared tachikomared released this 08 May 23:42

Just shipped the next version of the game character sprite skill.

The big update:
it no longer treats 32x32, 64x64, and 128x128 as "the same image, resized."

Each size now gets its own native pixel-art generation pass:

  • 32px locks the silhouette
  • 64px adds secondary detail
  • 128px adds tertiary detail

Same character DNA.
Different information budgets.
Game-ready sprite logic.

Also added:

  • one-direction test mode
  • reference-grounded imagegen provenance
  • visual QA gate
  • manifest validation
  • GIF/WebP previews
  • no fake procedural passes
  • no 64px upscale pretending to be native 128

This is getting closer to a real AI agent art pipeline for games.

Reference in.
Native sprite sheets out.
Validated before it ships.