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Decal Registry Attributes
tart1997 edited this page Aug 12, 2026
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19 revisions
When applied to a decal, that decals transparency will from then on be determined by the its distance from the player and 2 radii set by the mapper.
PARAMETERS FOR THIS ATTRIBUTE:
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innerRadius- Default Float:50 -
outerRadius- Default Float:80 -
fadeOut- Default Boolean:false -
deathBehaivor- Default Enum:staySame -
deathFadeSpeedMultiplier- Default Float:1
When applied to a decal, that decal will begin to rotate and tick just like the second hand of a clock would, based on several parameters.
PARAMETERS FOR THIS ATTRIBUTE:
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alwaysUpdate- Default Boolean:false -
randomStart- Default Boolean:false -
backwards- Default Boolean:false -
stopNumber- Default Integer:12 -
tickSpeed- Default Float:1 -
delay- Default Float:0.1 -
allowTickFlag- Default String: -
easingFunction- Default Enum:Linear