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Decal Registry Attributes
tart1997 edited this page Aug 12, 2026
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19 revisions
When applied to a decal, that decals transparency will from then on be determined by the its distance from the player and 2 radii set by the mapper.
PARAMETERS FOR THIS ATTRIBUTE:
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innerRadius- Default Float:50- E
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outerRadius- Default Float:80- E
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fadeOut- Default Boolean:false- E
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deathBehaivor- Default Enum:staySame- E
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deathFadeSpeedMultiplier- Default Float:1- E
When applied to a decal, that decal will begin to rotate and tick just like the second hand of a clock would, based on several parameters.
PARAMETERS FOR THIS ATTRIBUTE:
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alwaysUpdate- Default Boolean:false- E
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randomStart- Default Boolean:false- E
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backwards- Default Boolean:false- E
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stopNumber- Default Integer:12- E
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tickSpeed- Default Float:1- E
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delay- Default Float:0.1- E
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allowTickFlag- Default String:- E
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easingFunction- Default Enum:Linear- E