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Triggers
When this trigger is activated, it will begin checking every frame for if a given Flag/Expression is true,
and then when that Flag/Expression is finally true it will then, and only then, trigger whatever it's pointed at.
Supports Frost Helper Session Expressions!
PARAMETERS FOR THIS TRIGGER:
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Flag- The Flag/Expression this trigger is listening for.
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Delay- When
Flagfinally evaluates true, this trigger will wait this long before actually triggering anything.
- When
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One Use- When enabled, will this trigger will only be activatable once.
- I.E. It will still wait around for
Flagto evaluate to true, it just won't ever start any new waiting during or after the first activation.
When this trigger is activated, it will enable a given flag for a given number of frames, and then afterwards disable the flag.
PARAMETERS FOR THIS TRIGGER:
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Flag- The flag to pulse.
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Frames- The number of frames to pulse
Flagfor.
- The number of frames to pulse
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Invert- When enabled, the flag pulse will be inverted.
- I.E.
Flagwill be disabled forFramesframes, and then afterwards enabled.
When this trigger is activated, it will attempt to "Unkill" the player and place them back at their current spawn point without the room reloading like normal.
I.E. This trigger can't do anything if the death wipe has fully completed.
That is when the level actually begins the process of resetting itself, and in this state nothing can be done.
The window of time where this trigger can do anything is small, but this trigger is still crazy powerful in the correct circumstances.
Most notably this can enable 24/7 safe teleportation of the player, for if you plan on teleporting the player to some music when they might be busy dying to your gameplay.
PARAMETERS FOR THIS TRIGGER:
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Flag- If provided, this trigger will only work if this flag is true. (and the player is currently dying)
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Delay- When this trigger is activated, it will wait this many frames before attempting to unkill the player.
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Unregister Death In Stats- If Enabled, and the player is successfully unkilled, this setting will fully strike the death from the records entirely.
- Like it never happened at all.
When activated, sends a given message to a discord webhook.
PARAMETERS FOR THIS TRIGGER:
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Message- The Message to send.
- By default is treated as plaintext and will be sent verbatim.
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User- If Provided, Will attempt to ping a user in the server where the webhook is.
- This parameter takes in the "User ID" of the person you want to ping.
- To obtain this ID you'll have to enable developer mode on discord,
after that just right click the persons name and look at the bottom of the list.
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Webhook- The URL of the discord webhook your trying to message.
- I won't explain how to obtain this, if your tying to use this trigger you should already have this.
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Dialog- If Enabled, the trigger will read
Messageas an english.txt dialog ID, and will read from that ID if such ID exists.
- If Enabled, the trigger will read
When this trigger is activated, it will attempt to kick the player out of any bino/lookout they might be using.
PARAMETERS FOR THIS TRIGGER:
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None!- It just works. :)
- It just works. :)
When this trigger is activated, it will really for real send me a discord message on discord for real.
This is essentially just a specialized version of the Message Webhook Trigger, but with a few extra features and guardrails.
PARAMETERS FOR THIS TRIGGER:
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Identifier- This is intended to be name of the person sending this message, or at the very least the name of the map the message is coming from.
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Message- The message that will be attempted to be sent to me.
- This trigger has strict safeguards in place to avoid spamming or duplicate messages.
- A message will only be sent if it is different that the last one sent of the entirely of your current SAVE FILE,
meaning if you want to send the same message to me twice, you'll have to create an entirely new save file, or just send a different message first. - By default is treated as plaintext and will be sent verbatim.
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Dialog- If Enabled, the trigger will read
Messageas an english.txt dialog ID, and will read from that ID if such ID exists.
- If Enabled, the trigger will read
Micheal
PARAMETERS FOR THIS TRIGGER:
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None!- It just works. :)