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tattn
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Jan 26, 2026
- Introduced macOS support in the VRMKit package by updating the platforms in Package.swift.
- Created new asset files for AccentColor and AppIcon in the MacExample project.
- Implemented ContentView and MacExampleApp for the macOS application.
- Updated the ContentViewModel to handle VRM entity loading and animation.
- Refactored image handling to support both UIKit and AppKit with VRMImage and VRMColor types.
- Enhanced VRMEntityLoader and related classes to accommodate macOS compatibility.
- Updated README to reflect new requirements and platform support.
- Added tests to ensure compatibility with the new macOS implementation.
Summary of ChangesHello @tattn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly extends the VRMKit's reach by introducing comprehensive support for macOS. The core objective was to enable VRM model rendering and interaction on desktop Apple platforms, aligning the project with a broader ecosystem. This involved not only updating package configurations but also refactoring platform-specific UI components into generic typealiases and creating a dedicated macOS example application to showcase the new capabilities. The changes ensure that the VRMKit remains a versatile tool for 3D model integration across Apple's diverse range of devices. Highlights
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Code Review
This pull request successfully introduces macOS support by updating package platforms, Xcode project configurations, and adapting image and color handling for cross-platform compatibility. The changes are well-structured and address the necessary platform-specific differences.
- Introduced macOS support in the VRMKit package by updating the platforms in Package.swift. - Created new asset files for AccentColor and AppIcon in the MacExample project. - Implemented ContentView and MacExampleApp for the macOS application. - Updated the ContentViewModel to handle VRM entity loading and animation. - Refactored image handling to support both UIKit and AppKit with VRMImage and VRMColor types. - Enhanced VRMEntityLoader and related classes to accommodate macOS compatibility. - Updated README to reflect new requirements and platform support. - Added tests to ensure compatibility with the new macOS implementation.