Version 1.0.0 #1
techmuse8
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Changelog
It's been months but Version 1.0.0 is finally here!
Completely overhaul the code patching methods; For Cemu a
.bpsfile is used to patch the RPX with the randomizer's custom code using thepython_bpspatcherlibrary, while for Wii U the patches are output in the CafeLoader format. The switch from graphic pack code patches was done as the types of patches that I wanted to do would simply be too ambitious for the graphic pack system.Added enemy randomizer, with proper logic applied so that the player won't get softlocked. If you happen to run into any softlocks, please report them with your seed and what led out to the softlock so I can look into and hopefully fix them.
Added item drop randomizer, with the option to choose between different item drop rates
Implement various optional quality-of-life tweaks to enhance a randomized playthrough, these are the following tweaks that have been added:
Automatically check for new releases on startup
Implement the option to open the randomizer output directory from the
FilemenuFor information on what you need in order to properly setup/run the randomizer, be sure to read the README for more information.
This discussion was created from the release Version 1.0.0.
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