Roadmap to a public release: what does MateMate 1.0 need? #38
testtest126
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The core loop is solid: engine play with hints/takebacks/review, rated 5+3 online play with clocks, draw offers, rematch, and a leaderboard — all tested and CI'd. The question is what stands between here and real players.
My candidate cut-line for 1.0:
Must have
Should have
Nice for 1.0
What's missing? What's mis-prioritized? Things deliberately not on the list: spectator mode, puzzles from your own blunders, iPad layout — all good 1.x candidates.
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