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pleNx v0.1.10

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@github-actions github-actions released this 15 Jun 22:13

Fixes

  • PS Vita: movie logos no longer render sheared or with a torn vertical
    strip.
    GPU texture compression always extracted a full 4×4 pixel block, so
    for images whose width or height isn't a multiple of 4 the edge blocks pulled
    in the next row's pixels (the visible vertical corruption) or read past the
    decoded image. Edge blocks are now clamped to the valid pixels, with the
    border replicated into the padding for a clean edge

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