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PS Vita: movie logos no longer render sheared or with a torn vertical
strip. GPU texture compression always extracted a full 4×4 pixel block, so
for images whose width or height isn't a multiple of 4 the edge blocks pulled
in the next row's pixels (the visible vertical corruption) or read past the
decoded image. Edge blocks are now clamped to the valid pixels, with the
border replicated into the padding for a clean edge