pleNx v0.1.6
Fixes
- PS Vita: transparent images no longer render as opaque black blocks.
Every non-WebP image was GPU-compressed to DXT1, a format with no alpha
channel, so transparent PNGs (movie clear-logos) exposed the RGB residue
hidden under their transparent pixels. Images with real transparency now
use DXT5 (8-bit alpha); opaque ones keep the compact DXT1