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Troubleshooting

the-real-ltcg edited this page Jul 4, 2026 · 1 revision

Troubleshooting

I raised the thread count and things got worse (stutter, freezes)

This is oversubscription. Vanilla's own worldgen/IO pool still runs alongside this mod's dedicated chunk-builder pool — they don't share threads. If you set threads too high, both pools can end up fighting for the same physical cores at once (e.g. flying through new terrain triggers heavy worldgen and heavy chunk building simultaneously).

Fix: lower /multicoremagic threads <n> back toward the default (CPU cores − 1), or slightly below it if you run other CPU-heavy background software (streaming/recording software, Discord screen share, etc.) at the same time.

Toggling on/off with /multicoremagic on|off doesn't seem to do anything

This is expected — the dedicated pool is wired in at the point the game (re)builds its chunk renderer, which happens on world join or a resource/chunk reload (F3+A), not instantly. /multicoremagic threads <n> is different: it resizes the pool that's already running, so it takes effect immediately.

/multicoremagic status shows queued staying high

That means chunks are being requested faster than the pool can build them. Try raising threads a bit (see the oversubscription note above for the ceiling), or check whether your view distance is set unusually high for your CPU.

The Mods screen shows a default/broken icon for this mod

Older builds shipped without an icon (fixed in later releases). Update to the latest release from the Releases page if you still see this.

Something else / found a bug

Please open an issue with your Minecraft version, Fabric Loader version, and (if possible) the relevant lines from your log — .minecraft/logs/latest.log.