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@CookiePLMonster CookiePLMonster commented Jan 16, 2018

This PR introduces two bugfixes:

  • Fixed an original game bug causing CdStreamSync to deadlock randomly (included an export for other mods to check if this std.stream build is aware of this bug and fixes it)
  • Fixed path translation heuristics for LoadLibrary, so explicitly loading system DLLs does not fail anymore

@thelink2012 thelink2012 merged commit 0e4baf5 into thelink2012:master Jan 20, 2018
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Much thanks!

@CookiePLMonster CookiePLMonster deleted the cdstream-deadlock branch January 20, 2018 23:04
@thelink2012
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@CookiePLMonster is this fix in RE3? As far as I can see, it's not, but I'd like to confirm.

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2 participants