Vibe coding concerns and how to solve #103
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BluCoolKnux
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I am entirely aware of the GZDoom drama, albeit there was more to the story than simply AI use, it is also a poor comparison. Will you hire those developers? If not, this is not a productive conversation. |
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I was reading one of the “important” text blocks on the main page and noticed a string of text saying:
“Yes, this software is mostly vibe coded and with the extensive work that has gone into it, it wouldn't be humanly possible to achieve without a small studio.”
By what standard is this a valid excuse?
Take a look at UZDoom, or Ultimate ZDoom, a project that was started as a fork of GZDoom after people found it that its main developer, Graf Zahl, was injecting AI-generated code into GZDoom, which was a Doom source port that people held in high regard for years. People were fuming when the news broke out, and a lot of people who worked on GZDoom now work on UZDoom,
WHICH A) IS NOT BACKED BY A STUDIO
AND B) USES NO AI-GENERATED CODE AT ALL.
I want OpenQ4 to be the definitive way to play Quake 4, but if that’s going to be achieved, please just simply hire more developers and purge the AI-generated code from the project.
I’m really trying not to be a dick here, OpenQ4 has great potential, but the presence of AI-powered vibe coding hinders it greatly and cannot go in the final product.
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