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v0.6.0
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openQ4 0.6.0
Field
Value
Version
0.6.0
Release tag
v0.6.0
Commit
5a36fed6
Generated
2026-06-19 00:47 UTC
Release scale
override
Version decision
Version override was supplied manually.
Workflow
27797981857
Since
v0.5.800 (compare )
Highlights
Improve MSAA/Post-AA, add FlushGui, SDL3 fallbacks
Add nailgun scope assets and GUI layout
Add scope sensitivity setting to Game options
Restore aspect-agnostic machinegun scope blur
Restore Q4 sound-driven light amplitude
Use branded Discord release avatar
Change Log
Improve MSAA/Post-AA, add FlushGui, SDL3 fallbacks (5a36fed , 2026-06-19)
Add nailgun scope assets and GUI layout (d0aee65 , 2026-06-19)
Add scope sensitivity setting to Game options (3cb690d , 2026-06-18)
Restore aspect-agnostic machinegun scope blur (116fca6 , 2026-06-18)
Restore Q4 sound-driven light amplitude (4f5364b , 2026-06-18)
Use branded Discord release avatar (51c5e1f , 2026-06-18)
Add scope sensitivity strings to locales (bb15c12 , 2026-06-18)
Add scope & display localization strings (da31e13 , 2026-06-18)
Add scoped look sensitivity setting (f9c6d38 , 2026-06-18)
Update lightgrid textures for maps (b8a15ba , 2026-06-18)
Fix non-English menu localization handling (58cd457 , 2026-06-18)
Fix brightness and gamma presentation on SDL backends (3b47547 , 2026-06-18)
Add display-aware resolution selection (11116db , 2026-06-18)
Restore retail enemy-hit crosshair flash (8aa64cd , 2026-06-18)
Match retail BSE sprite particle quads (e63472d , 2026-06-18)
Preserve split-map campaign transition state (6b889e6 , 2026-06-18)
Preserve receiver-referenced light-grid residency (5715be2 , 2026-06-18)
Add lightgrid textures and update shader/tasks (4490863 , 2026-06-18)
Add Discord release announcements (669ec99 , 2026-06-18)
Harden macOS package and macro guards (ed7b25b , 2026-06-17)
Guard macOS renderer startup entry points (ef6d762 , 2026-06-17)
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