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Modules
Pagryn edited this page Jun 8, 2026
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1 revision
modules:
team-settings:
enabled: trueAccessible via /takim settings (leader and officers only).
Allows managing team roles, transferring leadership, kicking members, and toggling other settings from a GUI.
modules:
team-home:
enabled: true
warmup-time: 3- Leaders and officers can set a team home location from the settings GUI.
- All members can teleport to the team home.
- warmup-time: Player must stand still for this many seconds before the teleport executes. Moving cancels it.
modules:
friendly-fire:
enabled: trueWhen this module is enabled, teams can toggle friendly fire on or off via the team settings GUI.
- Off (default): Team members cannot deal damage to each other.
- On: Team members can damage each other.
modules:
team-bank:
enabled: trueRequires: Vault + a compatible economy plugin (e.g. EssentialsX Economy).
- Teams have a shared bank balance.
- Members can deposit and withdraw money through the team GUI.
- Accessible via the main team GUI.
modules:
team-teleport:
enabled: true
cooldown-after-death: 40
warmup-time: 3Accessible via /takim tp.
- Opens a GUI showing online team members.
- Click a member to teleport to them.
- warmup-time: Player must stand still for this many seconds before teleporting.
- cooldown-after-death: After dying, the player must wait this many seconds before using team TP again.
- Players with the
asteam.tp.bypasspermission skip the death cooldown.
A shared inventory (chest) accessible from the team GUI.
Only one player can have the vault open at a time — a lock system prevents conflicts.
Admins can force-open any team's vault with /asteam openvault <team>.