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Modules

Pagryn edited this page Jun 8, 2026 · 1 revision

Team Settings

modules:
  team-settings:
    enabled: true

Accessible via /takim settings (leader and officers only). Allows managing team roles, transferring leadership, kicking members, and toggling other settings from a GUI.


Team Home

modules:
  team-home:
    enabled: true
    warmup-time: 3
  • Leaders and officers can set a team home location from the settings GUI.
  • All members can teleport to the team home.
  • warmup-time: Player must stand still for this many seconds before the teleport executes. Moving cancels it.

Friendly Fire

modules:
  friendly-fire:
    enabled: true

When this module is enabled, teams can toggle friendly fire on or off via the team settings GUI.

  • Off (default): Team members cannot deal damage to each other.
  • On: Team members can damage each other.

Team Bank

modules:
  team-bank:
    enabled: true

Requires: Vault + a compatible economy plugin (e.g. EssentialsX Economy).

  • Teams have a shared bank balance.
  • Members can deposit and withdraw money through the team GUI.
  • Accessible via the main team GUI.

Team Teleport

modules:
  team-teleport:
    enabled: true
    cooldown-after-death: 40
    warmup-time: 3

Accessible via /takim tp.

  • Opens a GUI showing online team members.
  • Click a member to teleport to them.
  • warmup-time: Player must stand still for this many seconds before teleporting.
  • cooldown-after-death: After dying, the player must wait this many seconds before using team TP again.
  • Players with the asteam.tp.bypass permission skip the death cooldown.

Team Vault

A shared inventory (chest) accessible from the team GUI. Only one player can have the vault open at a time — a lock system prevents conflicts. Admins can force-open any team's vault with /asteam openvault <team>.

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