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v1.2 for 1.20.1
This release fixes many long-standing bugs and adds a new feature.
Custom transitions
Previously, when you started a cutscene, your camera didn't snap onto the path, but instead it smoothly moved towards the needed position, and when the cutscene ended, it smoothly moved back to where it was.
This remains the same, however these transitions can now be customized.
There are 2 types of transitions for now: smooth ease (default) and nothing (just snap). They are optional, meaning old cutscene files work as usual, with no changes. The smooth ease can be customized a little: you can change its length and whether it uses the cutscene time or is run before/after it.
Different camera handling
Previously, the mod directly moved and rotated the camera in a Forge event. It no longer does that and instead uses a local player to move the camera. There are still some tricks used to make it work better, but nothing that should break other mods.
Previews and utility points
Previews now show utility points (the additional points that some segments use)
Bugfixes
As a result of all these changes, a lot of bugs got fixed:
- You can no longer control the player when watching a cutscene
- Players watching cutscenes no longer get targeted by hosile mobs, as they're internally spectators now
- Cutscenes can now be stopped (#2)
- Particles, player names and other billboarded things now render correctly when inside a cutscene
- The cutscene mismatch message now works as intended
- Cutscenes are now stopped when exiting a world
- Cutscene previews now get hidden when exiting a world
Other features
- Players inside cutscenes aren't visible for other players, except spectators (a side effect, but kind of intended)
Known issues
The mod currently does not work on a server.
Crossplay between this and previous versions is not possible.
The cutscene format did not change in any breaking ways, so you don't need to adapt them.
Transition (the PathLike) got renamed into PathTransition to be different from the other Transition, besides that there are no other changes that can break other mods.