Skip to content

v1.1.0

Choose a tag to compare

@thiebes thiebes released this 22 Mar 16:01
· 46 commits to main since this release

News

Updates in version 1.1.0

The following changes have been included in this version of DICE:

  • A requirements.txt file has been added to facilitate installation.
  • Contrast-to-noise ratio (CNR) estimates are now rounded to two decimal places, as there is no reason to believe the CNR estimates will be more accurate than that.
  • A web app for calculating contrast-to-noise estimates for 1D noisy Gaussian profiles has been added to the repository. The web app is being served here.
  • A new gradient colormap, dice_gradient, has been added to colordefs().
    • dice_gradient is a colorblind-accessible, gradient color map that transitions from light lavender to dark forest green, optimized for clarity in both color and grayscale printing. This gradient is generated with cubehelix2,3.
    • dice-grad
  • A new section on interpreting the results of simulations has been added to the README.md file.
  • Citation of the paper has been added in the documentation.
  • The README.md file has been reorganized and updated.

References

[1] Joseph J. Thiebes, Erik M. Grumstrup; Quantifying noise effects in optical measures of excited state transport. J. Chem. Phys. 28 March 2024; 160 (12): 124201. doi:10.1063/5.0190347.
[2] Green, D. A.; A colour scheme for the display of astronomical intensity images. Bulletin of the Astronomical Society of India 2011; 39: 289–295. doi:10.48550/arXiv.1108.5083.
[3] Davenport, J. R. Cubehelix, or How I Learned to Love Black & White Printers. If We Assume. Retrieved March 15, 2024, from https://ifweassume.blogspot.com/2013/05/cubehelix-or-how-i-learned-to-love.html.